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- /* light.h */
-
- /*
- * Mesa 3-D graphics library
- * Version: 1.2
- * Copyright (C) 1995 Brian Paul (brianp@ssec.wisc.edu)
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
-
- /*
- $Id: light.h,v 1.5 1995/11/01 21:43:16 brianp Exp $
-
- $Log: light.h,v $
- * Revision 1.5 1995/11/01 21:43:16 brianp
- * added gl_color_shade_vertices()
- *
- * Revision 1.4 1995/07/25 13:27:51 brianp
- * gl_index_shade() returns GLfloats instead of GLuints
- *
- * Revision 1.3 1995/05/22 20:59:34 brianp
- * Release 1.2
- *
- * Revision 1.2 1995/03/04 19:25:29 brianp
- * 1.1 beta revision
- *
- * Revision 1.1 1995/02/24 14:23:06 brianp
- * Initial revision
- *
- */
-
-
- #ifndef LIGHT_H
- #define LIGHT_H
-
- #include "context.h"
-
-
- extern void gl_light( GLenum light, GLenum pname, const GLfloat *params );
-
-
- extern void gl_material( GLenum face, GLenum pname, const GLfloat *params );
-
-
- extern void gl_lightmodel( GLenum pname, const GLfloat *params );
-
-
- extern void gl_color_shade( const GLfloat vertex[4],
- const GLfloat normal[3],
- GLuint twoside,
- GLfloat frontcolor[4],
- GLfloat backcolor[4] );
-
-
- extern void gl_color_shade_vertices( GLuint n,
- GLfloat vertex[][4],
- GLfloat normal[][3],
- GLuint twoside,
- GLfloat frontcolor[][4],
- GLfloat backcolor[][4] );
-
-
- extern void gl_index_shade( const GLfloat vertex[4],
- const GLfloat normal[3],
- GLuint twoside,
- GLfloat *frontindex,
- GLfloat *backindex );
-
-
- #endif
-
-